

Challenge of the Super Friends
Challenge of the Super Friends is an American animated television series about a team of superheroes which ran from September 9, 1978, to December 23, 1978, on ABC. The complete series was produced by Hanna-Barbera Productions for Warner Bros. Television and is based on the Justice League and associated comic book characters published by DC Comics and created by Julius Schwartz, Gardner Fox and Mike Sekowsky. It was the third series of Super Friends cartoons, following the original Super Friends in 1973 and The All-New Super Friends Hour in 1977. It continues to air on Boomerang in the United States.
Overview
Challenge of the Super Friends is an American animated television series about a team of superheroes which ran from September 9, 1978, to December 23, 1978, on ABC. The complete series was produced by Hanna-Barbera Productions for Warner Bros. Television and is based on the Justice League and associated comic book characters published by DC Comics and created by Julius Schwartz, Gardner Fox and Mike Sekowsky. It was the third series of Super Friends cartoons, following the original Super Friends in 1973 and The All-New Super Friends Hour in 1977. It continues to air on Boomerang in the United States.
Joseph Barbera
Producer
Episodes

1. Wanted: The Superfriends
Lex Luthor uses a dream machine to control the unconscious minds of the Superfriends and make them commit crimes. Not knowing of Lex's influence, the heroes surrender themselves to the authorities. Bizarro and Cheetah have taken the place of the police and paralyze them and send them toward the Sun. Given free rein, the Legion takes over the Hall of Justice and use the Justice League satellite to transform all of Earth's inhabitants into duplicates of Bizarro and Cheetah to steal for them. The SuperFriends escape the trap when Superman spots a meteor and Wonder Woman telepathically controls her lasso to direct the cell's paralysis projector into the meteor's path. While the SuperFriends try to thwart the worldwide crime spree, Batman and Robin try to figure out how to reverse the transformation but are sent off a cliff by Bizarro-Alfred. They manage to escape at the last minute and finish their computations and reverse the polarity of the satellite and untransform everyone. They ambush

2. Invasion of The Fearians
Captain Cold strikes a deal with the Fearinans that involve tricking the Super Friends into converting Earth's climate to something closer to Venus'. In return the Fearians take on the Super Friends. They suceed in trapping the Super Friends but Green Lantern tricks them into dropping the field by making himself and his comrades invisible.

3. The World's Deadliest Game
The Legion lure Wonder Woman, Black Vulcan, and Hawkman away from Earth by cloaking it and get them to the Toyman's artificial planet within a black hole. While they try and avoid the Toyman's deadly games, the Legion has the Riddler lure the Super Friends to a deathtrap in the Grand Canyon, then to a planet in Orion's belt where a tribe of women try to petrify them. The Riddler's last clue leads them to the black hole planet which is about ready to close for good. Green Lantern and Superman combine their powers to escape and return to Earth where the Legion is collecting a ransom on the missing Super Friends, but the Legion escapes thanks to the cloaking device.
Cast & Crew

Casey Kasem

Jack Angel

Don Messick

Vic Perrin

Henry Corden

Frank Welker




